Double-diamond design

Portfolio by Stephan Bennett

Contact

Contact

Contact

User interviews

User interviews

User interviews

03

One-on-one interviews allow for in-depth exploration of user motivations, frustrations, and goals. This qualitative data bridges user desires with business aims, informing tailored, empathetic design choices that meet both functional and strategic needs.

Personas

Personas

Personas

04

Personas summarize user insights, capturing key goals, pain points, and behaviors. They act as reference points throughout design, ensuring that decisions address user needs while fulfilling business requirements, enhancing product-market fit.

Competitive analysis

Competitive analysis

Competitive analysis

01

By studying competitors’ products, I identify market standards, unique offerings, and gaps. This analysis helps define features that meet both user expectations and business goals, positioning the product strategically within the market.

User surveys

User surveys

User surveys

02

Surveys provide large-scale, quantitative insights into user preferences, uncovering trends and priorities. This helps to align design decisions with user needs while ensuring the product resonates with the target market’s expectations and business objectives.

Design process

Design process

Design process

Problem

In this stage, I identify and explore core issues by conducting thorough research, gathering insights into user needs, and uncovering any challenges to

address effectively.

01

Definition

02

I Synthesize research findings to craft a clear problem statement, providing a focused design direction that aligns with both user needs and business objectives.

Solution

03

I develop, test, and refine solutions, ensuring each iteration aligns with user insights, usability standards, and project goals for a polished, impactful outcome.

Problem

In this stage, I identify and explore core issues by conducting thorough research, gathering insights into user needs, and uncovering any challenges to address effectively.

01

Definition

02

I Synthesize research findings to craft a clear problem statement, providing a focused design direction that aligns with both user needs and business objectives.

Solution

03

I develop, test, and refine

solutions, ensuring each

iteration aligns with user

insights, usability

standards, and project

goals for a polished,

impactful outcome.


Problem

In this stage, I identify and explore core issues by conducting thorough research, gathering insights into user needs, and uncovering any challenges to

address effectively.

01

Definition

I Synthesize research findings to craft a clear problem statement, providing a focused design direction that aligns with both user needs and business objectives.

02

Solution

I develop, test, and refine solutions,

ensuring each iteration aligns with user

insights, usability standards, and project

goals for a polished, impactful outcome.

03

01 DESIGN PROCESS

Steps I take to bring design, business, and technology into harmony.

Steps I take to bring

design, business, and

technology into harmony.

01 DESIGN PROCESS

01 DESIGN PROCESS

Steps I take to bring

design, business, and

technology into harmony.

Research methods

Research methods

Research methods

Most frequently used

Low-fidelity

Create basic, grayscale sketches that outline the structure and flow of the product. These wireframes focus on functionality, helping to visualize content layout without visual distractions for early feedback.

01

Interactive

Develop clickable prototypes to simulate user interactions. This step brings wireframes to life, allowing stakeholders and users to experience the design flow, identify improvements, and validate usability before high-fidelity design.

02

High-fidelity

Add visual details like colors, typography, and branding to the prototype. This polished design aligns with the brand's aesthetics, providing a realistic representation for final feedback before development begins.

03

Research to design

Research to design

Research to design

Turning insights into prototypes

Low-fidelity

Create basic, grayscale sketches that outline the structure and flow of the product. These wireframes focus on functionality, helping to visualize content layout without visual distractions for early feedback.

01

Interactive

02

Develop clickable prototypes to simulate user interactions. This step brings wireframes to life, allowing stakeholders and users to experience the design flow, identify improvements, and validate usability before high-fidelity design.

High-fidelity

03

Add visual details like colors, typography, and branding to the prototype. This polished design aligns with the brand's aesthetics, providing a realistic representation for final feedback before development begins.

High-fidelity

03

Add visual details like colors, typography, and branding to the prototype. This polished design aligns with the brand's aesthetics, providing a realistic representation for final feedback before development begins.

Low-fidelity

01

Create basic, grayscale sketches that outline the structure and flow of the product. These wireframes focus on functionality, helping to visualize content layout without visual distractions for early feedback.

Interactive

02

Develop clickable prototypes to simulate user interactions. This step brings wireframes to life, allowing stakeholders and users to experience the design flow, identify improvements, and validate usability before high-fidelity design.

Turning insights into prototypes

Portfolio by Stephan Bennett